Apr 28, 2006, 08:02 AM // 08:02
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#21
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Wow look at that, its as if secondary professions do basically the same thing you're talking about except not idioticly combining skill names.
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Apr 28, 2006, 02:46 PM // 14:46
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#22
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Ascalonian Squire
Join Date: Apr 2006
Guild: Rites of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Trylo
i dont like the damage bonuses for having a war secondary, i just really dont think there should be NEW weapons for your fusion? AND why is the sword and axe and wands damage ungraded from 11-22 and the hammer downgraded from 19-35 to 13-33?????
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Well, I didn't know the original attack for the sword/ax/hammer, so I'm sry if I got them confused.
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Apr 28, 2006, 06:22 PM // 18:22
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#23
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Guild wars would have to make a ton of new classes for each profession combination, and that would take a lot of time and money.
Also, this is Guild Wars, not yugioh
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Apr 29, 2006, 09:45 AM // 09:45
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#24
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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There should be like 1-3 skills for each linked attribute. T Also the skills shouldnt be to overpowered as u mentioned(imo, they are a bit). This would make like 3x3 to 4x4 ( eles and warriors have 4 attributes) x 1-3. this could be like 9-48 skills, for each class combination. This would definetly be a lot of work.
Id say the skills should not be too powerful, they should do a supporting role, more. What i mean is, they should work something like the skills with "no-attribute". like 3 of them for each class profesion would still be much, but will not inflict such a role on the characters.
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Nov 28, 2006, 11:00 PM // 23:00
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#25
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Academy Page
Join Date: Jul 2006
Guild: War Friends [WF]
Profession: W/
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umm... old thread i think... jst i came up with similar thought so i ll post it here
neway, for the original idea :i like the idea of versatility an even if this could be reversed the amount of armor 5 for all sec classes(9) would amount to 45 armor pieces not counting different weapon helmets etc an really strain ur inventory an take 1 mule with only armor + more for wepuns etc
but... the idea of cross skills is what came to my mind aswell... tho a little differently:
how about some skills that u can get for axample monk skills using primary attribute of another profession:
w/me mesmer skill attrib str
intimidating presence - target foes spells take x% more time to cast an moves 10% slower (panic/fearme like effects)
w/mo monk skill attrib str
judges verdict -
next 10 sec ur melee attacks deal +1-10 holy dmg
e/n necro skill attrib energy storage
soul explosion - death nova like skill on enemy doing x-x + ur current energy dgm on adjacent foes
(im a warrior so not much else but warrior stuff come to mind here)
or something like that, skills for ur primary profession that can only be gained for your sec profession... an as said in this thread, these skills venor would be later in the game, preferrably much after profession changer
stuff like that, so ur char would really be w/monk instead of warrior using mending
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Dec 13, 2006, 04:37 PM // 16:37
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#26
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Frost Gate Guardian
Join Date: Nov 2006
Location: Montreal, Quebec, Canada
Profession: R/N
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/signed for more cross-profession skills.
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Oct 19, 2007, 02:13 AM // 02:13
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#27
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Pre-Searing Cadet
Join Date: Oct 2007
Location: BC, Canada
Guild: Luxon All Stars [LUX]
Profession: R/
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i think it's an awesome idea... but as for balancing... it's a bit tough. Not to mention the coding would suck to do.
Umm, if it were implemented i'd suggest maybe a limit to 1 combined skill... maybe as a form of creating an elite, therefore taking up the elite slot...?
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Oct 19, 2007, 02:28 AM // 02:28
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#28
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Aramaki [LUX]
i think it's an awesome idea... but as for balancing... it's a bit tough. Not to mention the coding would suck to do.
Umm, if it were implemented i'd suggest maybe a limit to 1 combined skill... maybe as a form of creating an elite, therefore taking up the elite slot...?
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*Bursts into song to the tune of "Goldfinger"*
THREAD NECRO... he's the man... the man who bumps any thread... and he doesn't care... THREAD NECRO
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Oct 19, 2007, 02:57 AM // 02:57
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#29
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Can I still sign? It's a nice idea.
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Oct 19, 2007, 03:16 AM // 03:16
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#30
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Do you use earrings or do you dance to fuse?
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Oct 19, 2007, 03:24 AM // 03:24
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#31
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Frost Gate Guardian
Join Date: Apr 2006
Location: Vancouver, WA
Guild: [iBoT]
Profession: Mo/A
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Here is a better idea, lets have izzy try to balance the skills we have already, then throw this in his face and tell him to have fun. I'm sure between the time he spends now on balancing and his time playing team fortress 2, these should be released by guild wars 2.
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Oct 19, 2007, 04:23 AM // 04:23
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#32
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I've seen similar things to this idea before and while I like it in principle, Anet has enough trouble balancing the skills they have. This would only make things worse.
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Oct 19, 2007, 04:56 AM // 04:56
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#33
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: Things of Legend
Profession: D/Me
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i think that this would be a great idea, but no "fusing" classes. Just elite synergy skills.
F.E.-
Searing Blade 10e/10r
Elite Sword Attack. Your next attack deals +5..30 fire damage (linked to swordsmanship) and sets the target on fire for 1..6 (linked to fire magic) seconds.
Dwanya's Vortex 10e/20r
Elite Spell. For 3..9 (divine favor/energy storage, depends on primary class) seconds, all enemies near target ally take 13..25 (air magic) damage per second and all allies near the target are healed for 13..25 (healing prayers)
EDIT: /signed for GW2
Last edited by mrrodgers; Oct 19, 2007 at 05:01 AM // 05:01..
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Oct 19, 2007, 02:30 PM // 14:30
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#34
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Desert Nomad
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Quote:
Originally Posted by Nevin
I like this idea a lot. I've always been pushing for Primary/Secondary combo specifics. /signed
Lots of people gave me flack for it. Saying with all the possible combos there'd be too much work. But if it were released as a chapter that'd be a fine amount of content.
Heres something...
Mesmer/Warrior
Skills
Illusion of Riposte: 5 Energy, 10 Recharge (Illusion Magic)
Skill. Next melee attack against you is blocked, and attacker takes 15.....60 damage.
Illusion of Frenzy: 5 Energy, 8 Recharge (Illusion Magic)
Stance. Attack 25% faster for 1...8 seconds, afterwards for 12....6 seconds you attack 33% slower.
Disarm: 15 Energy, 25 Recharge (Tactics)
Skill. Disarm target foe's melee weapon for 2.....10 seconds in which they cannot attack.
Weapons
Rapier type swords, like duelists use. Its two handed, but gives +5 energy. With an attack speed of 1.35 (Slightly faster then a regular sword)
Armor
It'd be like a colonial type duelist garment. Ever see Raphael from Soul Calibur 3? http://www.soulcalibur3.us/soulcalib...umes/raph2.jpg or http://www.soulcalibur3.us/soulcalib...umes/raph1.jpg
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http://en.wikipedia.org/wiki/Rapier
lol ...first off Rapiers are 1H Swords, no zweihanders -___- , and with two handed swords you can't be quicker than someone, who wields a normal 1H sword ... the only thing, where you would have more DPS than someone with only 1 1 H Sword with quicker fight style would be someone, who fights with 2 1H Swords, what a Dualist for example would do, sacrificing the Shield...
but to the topic ....
signed for crossing Skills... hmm, about fusion im undecided.
I don't find real benefits from it, other that it means for Anet to create with huge work out of their crap Class System something better, but what would change the whole game, it would be by far too much effort for too less profit to make now such big changes ...
Id love to see something like that maybe more for GW2, but then I personally think, they should make better direct a redesigned better and improved version from the Ragnarok Online Class System, which enables the player to improve their characters on a career step by step into the direction, you want to be, with the good system of GW to be able to reset everything whenever you want and changing your career
Last edited by Phoenix Tears; Oct 19, 2007 at 02:34 PM // 14:34..
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Oct 19, 2007, 03:47 PM // 15:47
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#35
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Valencia, Spain
Guild: Green Arse Team
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With only one-profession skills, balancing them is a hell. Imagine with cross profession skills, insane.
/not signed
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Oct 19, 2007, 04:48 PM // 16:48
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#36
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Wilds Pathfinder
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necro/ele
Minnion Shower (elite) enchant
energy 25 - recharge 60 seconds - cast time 1/4 of a second
for the next 10-20 seconds each minnion that dies under your control is replaced with 1 minnion of each type except flesh golem which will only be created 1 time untill it dies than will get replaced when this enchant ends or gets ripped of all minnions get death nova placed on them.
HEHEHE thought you guys would like this one had to put it in for the laughs
Last edited by IslandHermet; Oct 19, 2007 at 04:51 PM // 16:51..
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Oct 19, 2007, 04:57 PM // 16:57
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#37
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Sergent Life Helper
Hmm maybe thats y ur rank is banned. Lol
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Hey check this?
Try "Custom User Title"
seeing as they're a mod.
Nice work though.
On topic, /notsigned.
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Oct 19, 2007, 08:49 PM // 20:49
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#38
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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ArenaNet can't even handle the skills they have right now.
/notsigned
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Oct 19, 2007, 10:32 PM // 22:32
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#39
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Warrior/Monk: th3 l33t
Mend my a55: 10e 2 c 0 r. While you are maintaining this enchantment you have +4 pips of health and for every 10 seconds, one random ally ragequits.
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Oct 19, 2007, 10:39 PM // 22:39
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#40
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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So these would constitute a combo attack? So 2 skill slots as 1?
Or are you just saying these fusion skills would only be accessible if you have the right class combination, and purchased or captured the skill?
Like PvE skills they may have their own category? Just wondering how you envision implementing these?
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